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Struct Handle

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pub struct Handle<P: Platform> { /* private fields */ }

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impl<P: Platform> Handle<P>

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pub fn state(&self) -> &StateHandle<P>

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pub async fn wait(self) -> Result<(), ApplicationError>

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impl<P> Freeze for Handle<P>
where P: Freeze,

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impl<P> !RefUnwindSafe for Handle<P>

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impl<P> Send for Handle<P>

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impl<P> Sync for Handle<P>